Lena is a seasoned sports analyst with over a decade of experience in betting strategies and statistical modeling.
A major element of the appeal of the *Final Fantasy* Universes Beyond release for *Magic: The Gathering* comes from the way numerous cards tell well-known tales. Consider the Tidus, Blitzball Star card, which gives a snapshot of the character at the outset of *Final Fantasy 10*: a wildly famous professional athlete whose signature move is a specialized shot that takes a defender aside. The card's mechanics mirror this in nuanced ways. These kinds of narrative is found across the whole Final Fantasy set, and some are not joyful stories. Some serve as somber reminders of tragedies fans remember vividly to this day.
"Emotional stories are a vital part of the Final Fantasy series," wrote a lead game designer involved with the set. "They created some overarching principles, but ultimately, it was mostly on a case-by-case level."
Even though the Zack Fair may not be a tournament staple, it represents one of the set's most elegant pieces of storytelling by way of gameplay. It masterfully echoes one of *Final Fantasy 7*'s most crucial story moments with great effect, all while leveraging some of the set's central gameplay elements. And although it avoids revealing anything, those who know the saga will instantly understand the significance embedded in it.
For one mana of white (the alignment of heroes) in this collection, Zack Fair has a base stat line of 0/1 but arrives with a +1/+1 counter. For the cost of one generic mana, you can sacrifice the card to give another ally you control indestructible and move all of Zack’s bonuses, along with an artifact weapon, onto that other creature.
This card depicts a sequence FF fans are all too remember, a moment that has been revisited multiple times — in the first *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. And yet it lands with equal force here, communicated solely through gameplay mechanics. Zack sacrifices himself to save Cloud, who then takes up the Buster Sword as his own.
For history, and here is your *FF7* spoiler alert: Before the main events of the game, Zack and Cloud are gravely wounded after a confrontation with Sephiroth. Following extended testing, the pair get away. During their ordeal, Cloud is barely conscious, but Zack makes sure to protect his friend. They eventually reach the edge outside Midgar before Zack is fatally wounded by Shinra soldiers. Presumed dead, Cloud then takes up Zack’s Buster Sword and takes on the role of a first-class SOLDIER, setting the stage for the start of *FF7*.
Through gameplay, the rules essentially let you relive this iconic scene. The Buster Sword appears as a powerful piece of equipment in the collection that requires three mana and grants the equipped creature +3/+2. So, for a total of six mana, you can turn Zack into a respectable 4/6 with the Buster Sword attached.
The Cloud Strife card also has deliberate interaction with the Buster Sword, letting you to find for an weapon card. Together, these pieces play out as follows: You summon Zack, and he gains the +1/+1 counter. Then you play Cloud to pull the Buster Sword from your deck. Then you summon and give it to Zack.
Owing to the design Zack’s sacrifice ability is structured, you can technically use it during combat, meaning you can “intercept” an attack and trigger it to prevent the damage completely. So you can make this play at a key moment, moving the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a strong 6/4 that, each time he strikes a player, lets you draw two cards and play two spells without paying their mana cost. This is precisely the kind of interaction meant when talking about “narrative impact” — not explaining the scene, but letting the card design evoke the memory.
And the flavor here is incredibly rich, and it extends further than just this combo. The Jenova, Ancient Calamity is part of the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which also becomes a Mutant. This kind of suggests that Zack’s initial +1/+1 token is, in a way, the SOLDIER conditioning he received, which included experimentation with Jenova cells. It's a subtle nod, but one that implicitly connects the entire SOLDIER program to the +1/+1 counter mechanic in the set.
This design doesn't show his death, or Cloud’s trauma, or the stormy cliff where it happens. It doesn't have to. *Magic* enables you to recreate the moment yourself. You perform the ultimate play. You hand over the weapon on. And for a fleeting moment, while playing a trading card game, you remember why *Final Fantasy 7* remains the most impactful game in the series ever made.
Lena is a seasoned sports analyst with over a decade of experience in betting strategies and statistical modeling.